12/2/2022 0 Comments Rhythm heaven fever title key![]() ![]() Changed the output folder naming convention so that the resulting folder name includes the full Title ID for your package NUSPacker fails to generate the installable package Special characters that break folder creation are presentĦ. The necessary code/meta files weren't downloaded or generated properly (This occurs before converting the game wbfs/iso files, so should show up very early in the process)ĥ. Script reliant folders aren't accessible by the script (permission issues)Ĥ. If a space is accidentally included when you paste the Wii U Common Key, it will no longer break the script If the wrong Title Key or Common key is specified, it will prompt you to re-enter them. Support for pre-built bootSound BNSTD if preferred over WAV ![]() Support for WBFS conversion if preferred over ISO Integrated Title ID for RHF, as it's worthless without the Title Key Changed base to Rhythm Heaven Fever, uses a newer revision of fw.img Added failcheck for if WIT fails to rebuild the game file Robocopy now called by its full path (since random machines are failing to call its environmental variable) Meta.xml Japanese publisher now uses correct variable Special characters no longer break folder creation Added logging support, now if the script fails it will be easier to pinpoint why Re-worked how WBFS files are handles for more stability Added support for more GamePad emulation modes Added GCM Injection Support (Requires Nintendont on SD Card) Replaced Nintendont forwarders with 1.1 versions from FIX94 and added Autoboot and 4:3 options Replaced homebrew ISO base with one that doesn't cause issues (HUGE THANKS FIX94 & PLOGGY) PNG Check has been added, so that it will warn you if your PNG isn't valid Script can now be used offline, provided you've run through the script once online successfully (Checks if JNUSTool has already downloaded the needed files) Cleaned up scripting for Title Key and Common Key verification Optional bootLogoTex now supported as either PNG or TGA Replaced PNG Verification method, made error messages more clear Multi-Disk GameCube games now supported, put your disc2 image in the SOURCE_FILES folder as disc2.gcm Useful if you've compiled a forwarder with different options, or are testing a forwarder for FIX94 For GameCube game injection, a custom main.dol can now optionally be placed in the SOURCE_FILES folder to replace the Nintendont forwarder. Merged Standard logging with Error logging Added Internet Check before trying to use JNUSTool to prevent failures and more substantial checks for if all source files downloaded by JNUSTool actually exists Called all JAR files using java -jar instead of assuming that Windows file associations are actually correct Replaced nintendont forwarders with v1.2 Added c2w patching support (REQUIRES patched titles to be installed to NAND launched with sign_c2w_patcher) If minimum required files aren't found in SOURCE_FILES, the "Hide extensions for known file types" File Explorer option is automatically turned off to ease with investigation ![]() Adjusted PING command to call full path instead of environmental variable Made Wii Remote passthrough optional for Homebrew Replaced nfs2iso2nfs with FIX94's fork version 0.5.5 ![]() Moved variable specification for Wii Title IDs later in the script to prevent discrepancies Adjusted placement of temporary files so that if Windows accidentally locks them for editing, they don't get packed into the encrypted package and blow up the file size Fixed broken variables for WBFS / Wii Homebrew DOL Injection ![]()
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